Measuring the effects of low assistive vs. moderately assistive environments on novice programmers

dc.contributorAnderson, Monica D.
dc.contributorVrbsky, Susan V.
dc.contributorDePasquale, Peter J.
dc.contributorRobinson, Cecil D.
dc.contributor.advisorBrown, Marcus E.
dc.contributor.authorDillon, Edward
dc.contributor.otherUniversity of Alabama Tuscaloosa
dc.date.accessioned2017-03-01T16:34:42Z
dc.date.available2017-03-01T16:34:42Z
dc.date.issued2012
dc.descriptionElectronic Thesis or Dissertationen_US
dc.description.abstractImproving the novice's experience with programming has been an important research topic for some time. The high attrition rate of CS majors continues to be a problem. Incoming majors are being exposed to programming but many are driven away from the field. As a way to engage novices with programming, many CS departments have adopted visual environments. However, not all novices are taught to program using visual environments. Typically, students are introduced to programming through either a visual or command line environment at the beginning stages of a CS curriculum. The features in standard command line environments are not as assistive to programmers as visual environments. Novices must learn both language syntax and semantics while navigating the file system and compilation tools. On the other hand, visual environments with highly assistive features could constrict a novice to learn a fixed set of foundational programming skills that exclude exposure to syntax checking, compilation and file systems. Novices will eventually need to move to a less assistive environment to round out their skill set. The objective of this research was to determine if certain environments are more appropriate for teaching novices how to program, based on their respective levels of feature assistance. There are anecdotally based motivations for using either tools with low assistive features like command line environments (promotes acquisition of useful mental models) or tools with moderate to high assistive features like visual environments (engages novices while programming). Unfortunately, no systematic study exists that supports either supposition. This research was composed of three studies for evaluating environments with varying feature sets: a high school outreach, a CS1-Laboratory Study, and a CS1-Study. Engagement, comprehension, efficiency, and usability were used as measures to evaluate the environments during these studies. Overall, this research showed that a moderately assistive environment imposes a lower learning curve for novices, while a low assistive environment appears to broaden their understanding of programming.en_US
dc.format.extent296 p.
dc.format.mediumelectronic
dc.format.mimetypeapplication/pdf
dc.identifier.otheru0015_0000001_0001037
dc.identifier.otherDillonJr_alatus_0004D_11220
dc.identifier.urihttps://ir.ua.edu/handle/123456789/1519
dc.languageEnglish
dc.language.isoen_US
dc.publisherUniversity of Alabama Libraries
dc.relation.hasversionborn digital
dc.relation.ispartofThe University of Alabama Electronic Theses and Dissertations
dc.relation.ispartofThe University of Alabama Libraries Digital Collections
dc.rightsAll rights reserved by the author unless otherwise indicated.en_US
dc.subjectComputer science
dc.subjectEducational technology
dc.subjectPedagogy
dc.titleMeasuring the effects of low assistive vs. moderately assistive environments on novice programmersen_US
dc.typethesis
dc.typetext
etdms.degree.departmentUniversity of Alabama. Department of Computer Science
etdms.degree.disciplineComputer Science
etdms.degree.grantorThe University of Alabama
etdms.degree.leveldoctoral
etdms.degree.namePh.D.
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