Preparing HBCU Social Work Students for Leadership Through the Use of Virtual Reality (VR) and Computer-Based Simulations
dc.contributor.advisor | Jackson, Sebrena | |
dc.contributor.advisor | Davis, Curtis | |
dc.contributor.author | Fischle, Helen | |
dc.date.accessioned | 2024-10-14T14:16:02Z | |
dc.date.available | 2024-10-14T14:16:02Z | |
dc.date.issued | 2024 | |
dc.description | DSW Capstone Report | |
dc.description.abstract | Virtual Reality (VR) and computer-based simulations are increasingly used in higher education along with other Artificial Intelligence (AI) technologies to enhance teaching and learning in various disciplines as educators seek to create lifelike simulations replicating real-life situations. In social work education, the use of VR and computer-based learning is emerging, and multiple studies have shown that such technologies can effectively teach social work students micro-skills such as engagement, assessment, and interviewing, allowing them to practice these skills without harming clients. However, little is known about how VR and computer-based simulations can encourage insight and self-reflection, an essential part of leadership development as discussed in the Social Change Model of Leadership (SCM), with social work students who attend Historically Black Colleges and Universities (HBCUs). This article will examine how social work educators have used VR and computer-based simulations with their students, as well as discuss why further study is needed to investigate the use of VR and computer-based simulations as a leadership development tool with HBCU students in preparation to meet the Grand Challenges of Social Work through the use of technology. | |
dc.identifier.uri | https://ir.ua.edu/handle/123456789/14662 | |
dc.language.iso | en_US | |
dc.subject | Historically Black colleges and universities | |
dc.subject | Virtual reality | |
dc.title | Preparing HBCU Social Work Students for Leadership Through the Use of Virtual Reality (VR) and Computer-Based Simulations |