Cowboys, fathers, and everyone else: examining race in the walking dead through the myths of white masculinity

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dc.contributor Black, Jason Edward
dc.contributor Billings, Andrew C.
dc.contributor Weddle, Jeff
dc.contributor Austin, Gregory P.
dc.contributor.advisor Bennett, Beth Susan
dc.contributor.author Pressnell, Levi Addison
dc.date.accessioned 2018-06-04T14:58:20Z
dc.date.available 2018-06-04T14:58:20Z
dc.date.issued 2017
dc.identifier.other u0015_0000001_0002904
dc.identifier.other Pressnell_alatus_0004D_13329
dc.identifier.uri http://ir.ua.edu/handle/123456789/3580
dc.description Electronic Thesis or Dissertation
dc.description.abstract This study offers an analysis of three different series within The Walking Dead franchise: the comics, the AMC television series, and Telltale’s video games. The critical and commercial popularity of all three make them particularly worthy of study, and the franchise’s focus on characters invites a rhetorical study based on mythic figures across these three different media forms. While critical comparisons have been made either between the comics and the television series or between the comics and Telltale’s video game series, a comprehensive look at the series across all three media has so far escaped critical attention. The study explores characters in The Walking Dead media primarily through two dominant myths of White masculinity: the cowboy with his rugged individualism and the good patriarch with his care for his family. These mythic figures shift across different media, finding incarnations in many different characters and often revealing opposing perspectives that cannot find representation within the myths themselves. Critical analysis reveals the emergence of a general trend among the three series, one of increasing critique and eventual rejection of these myths of White masculinity. Alongside this trend, in character development, analysis across the three media forms suggests that increased interactivity, as seen in the video game franchise, encourages consumers to respond more directly to the myths on display. This factor was especially evident in confronting the racism that was directed at the protagonist of the first game, Lee Everett. Suggestions for future studies include how to adapt other pop culture franchises across different media, the expansion of interactivity with television viewing and second-screen services, and the continued evolution of zombie media.
dc.format.extent 215 p.
dc.format.medium electronic
dc.format.mimetype application/pdf
dc.language English
dc.language.iso en_US
dc.publisher University of Alabama Libraries
dc.relation.ispartof The University of Alabama Electronic Theses and Dissertations
dc.relation.ispartof The University of Alabama Libraries Digital Collections
dc.relation.hasversion born digital
dc.rights All rights reserved by the author unless otherwise indicated.
dc.subject.other Rhetoric
dc.subject.other Communication
dc.subject.other American studies
dc.title Cowboys, fathers, and everyone else: examining race in the walking dead through the myths of white masculinity
dc.type thesis
dc.type text
etdms.degree.department University of Alabama. College of Communication and Information Sciences
etdms.degree.discipline Communication & Information Sciences
etdms.degree.grantor The University of Alabama
etdms.degree.level doctoral
etdms.degree.name Ph.D.


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